Behaviorism is an excellent resource for motivating students, especially young and special needs to engage in academics through positive reinforcement. I took an interesting summer clinic at Harrisburg University learning how to use games as educational tools. I built my first game on ppt called math buddies. I introduced digit ten concepts to first graders by teaching them grouping and instant recognition skills. My goal was to build up their processing speed and reduce finger counting during mental math exercises.
When I created my Math Buddies Video game, I chose to use positive reinforcement for the learner to encourage them to continue to play. Each round was followed by a lollipop. The player would continue to collect lollipops and other prizes throughout the game. There was never a wrong answer. The player’s only option was to get the right answer and be rewarded. I used this to keep kids who have a tough time with win-lose games from getting frustrated.
Here are some of the following open source game-maker tools that were introduced to me my gaming class and through my LTMS class last summer.
Open source:
http://www.adventuremaker.com/
http://www.sploder.com/
http://scratch.mit.edu/
http://www.sharendipity.com/
Low cost:
http://www.almorale.com/
http://www.gamesinaflash.com/
Resources:
http://www.q2l.org/
http://www.webcourseworks.com/games_simulation
Can you think of any other sources that you can add to these lists?
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